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a2aaron

7
Posts
A member registered Nov 03, 2018

Creator of

Recent community posts

congratulations on building an incremental out of a game engine that was really not designed for it :P (in seriousness i love seeing people make strange stuff out of tools that are not quite built for making them and this fits into that category really well )


additionally, congratulations to yuri for winning the 'biggest fox ever' award 100 times in a row and counting

short form lowpoly horror, one mild jumpscare at the end

i really enjoyed the atmosphere you built here--the lowres. pixelated aesthetics here really help set the mood, and i like how it helps sells the creepiness of the monsters near the end (making it hard to make out fine details helps sell them as deformed, strange monsters). i also really like the sound design here--the distorated narrator's "speech" here with the drones in the background are really good. overall, a delightful short horror experience--i hope you continue to make games!!

Thank you! I look forward to playing Open Sorcery in it's entirety now! :P

cute!

When playing the Mac version, it seems like the game crashes at certain points. I'm unsure what triggers this, but it consistently happens during the tutorial (as well as in the main game itself). For reference, I'm on Mac OS 12.6 (Monterey) and I'm using an Apple Silicon macbook. I haven't tested if the same crashes occur on Windows yet, although I can try to test it.

A shortish fun experiment on recursively indirectly controlling a character. It's interesting to see how much planning you have to do just to get a guy to walk across the room.

I like this game! The combat is really fun and dynamic and I quite enjoy both the machine gun and the railgun. A small bug though. When you kill an enemy from above, sometimes the little green pellets will hurt you. This is more easily seen with the railgun, as you can snipe from a long distance away from it.